This can lead to some issues as a long-range spec, and is where Shrapnel comes into play the most. The ordinance from the rocket launcher interrupts opponents on impact - this situational skill offers versatility allowing you to use either weapon type depending on the battle at hand.Īs you work yourself up the World Tiers, the way difficulty rises will lead to more and more encounters where enemies don't die before they reach close quarters. Tool of Destruction: Press the skill to summon a rocket launcher, hold the skill to summon a minigun. ![]() Each missile interrupts and deals area of effect damage - another interrupt AoE, this is the second skill that comes in your usual rotation to keep that DPS high throughout the encounter. Pain Launcher: Places a mortar down which launches missiles.Shrapnel: Throw out a mine that will detonate when in range of an enemy, doing damage and interrupting enemies - this is your go-to Area-of-Effect crowd control ability, whittling down the health of larger groups while preventing enemy ability usage.SkillsĪs we mentioned above, your three Ordinance skills should be picked to fill out your three skill slots. You have three skill slots, three Ordinance skills, and the most important nodes all benefit Ordinance, so. ![]() You'll make up for these bonuses in gearing and the other nodes simply work better for the Demolisher build.Īdditionally, utilizing the Toxic and Decay bonuses would require you to pick some kind of skill that relies on these stats. ![]() Several nodes throughout the tree will give you Toxic damage and Decay damage bonuses, which may seem tempting at face value but should be skipped in favor of other choices. While we definitely encourage a bit of experimentation and fine tuning, there are a few skills you ought to avoid. Aside of making it easier to strike out on your own, this will also lessen the pressure on healer teammates to keep you alive if you roll in a group.
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